head to head
Party HardvsUncanny Valley
Party Hard leans Optimization (Systems & Chaos); Uncanny Valley leans Variance (Systems & Chaos).
Party HardUncanny Valley
Axis by axis
Execution3 vs 2
Party Hard leans harder on execution: Walking and stabbing need timing but little dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization6 vs 5
Party Hard leans harder on optimization: Trap usage and isolation tactics converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

