head to head
Party HardvsWhite Day: A Labyrinth Named School
Party Hard leans Optimization (Systems & Chaos); White Day: A Labyrinth Named School leans Variance (Systems & Chaos).
Party HardWhite Day: A Labyrinth Named School
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 1
White Day: A Labyrinth Named School leans harder on reads: Janitor AI patrols feel adaptive but stay mappable
Variance5 vs 5
Even - both lean on variance about the same.
Optimization6 vs 5
Party Hard leans harder on optimization: Trap usage and isolation tactics converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

