head to head
Party HardvsYomawari: Midnight Shadows
Party Hard leans Optimization (Systems & Chaos); Yomawari: Midnight Shadows leans Optimization (Systems & Chaos).
Party HardYomawari: Midnight Shadows
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 1
Yomawari: Midnight Shadows leans harder on reads: Spirits follow scripted triggers, not adaptive minds
Variance5 vs 4
Party Hard leans harder on variance: Random traps, events and witness behaviour vary each level
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

