head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.

Optimization · Practiced Mastery
Dimension-hopping spectacle platformer built on the classic arsenal-upgrade loop.
Patapon Remastered leans Optimization (Practiced Mastery); Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery).
Patapon Remastered leans a little harder on execution, though the gap is small.
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Ratchet & Clank: Rift Apart
Dodging, rift-tether mobility, and weapon aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Ratchet & Clank: Rift Apart
Scripted enemies and setpieces only.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Patapon Remastered
Some randomized loot and item drops.
Ratchet & Clank: Rift Apart
Unknown encounters on first run.
Patapon Remastered leans a little harder on optimization, though the gap is small.
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
Ratchet & Clank: Rift Apart
Weapon leveling and bolt economy reward planned play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.