head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.

Execution · Practiced Mastery
A pastel platformer where Yoshi carries Baby Mario and perfect scores demand finding everything.
Patapon Remastered leans Optimization (Practiced Mastery); Super Mario World 2: Yoshi's Island leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Super Mario World 2: Yoshi's Island
Egg-aiming and flutter jumps for 100 percent scores
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Super Mario World 2: Yoshi's Island
All enemies are scripted
Patapon Remastered leans a little harder on variance, though the gap is small.
Patapon Remastered
Some randomized loot and item drops.
Super Mario World 2: Yoshi's Island
Collectibles hidden only until found
Patapon Remastered leans a little harder on optimization, though the gap is small.
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
Super Mario World 2: Yoshi's Island
Perfect-score runs demand full collectible routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.