head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
Patapon Remastered leans Optimization (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Super Metroid leans a little harder on execution, though the gap is small.
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Super Metroid
Bosses cycle fixed patterns, never adapting
Patapon Remastered leans a little harder on variance, though the gap is small.
Patapon Remastered
Some randomized loot and item drops.
Super Metroid
Item and route knowledge is fixed once discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.