head to head
Risk of Rain 2 asks more than Path of Exile, and the gap is execution.

Optimization · Pure Optimization
A theorycraft-dense ARPG about engineering builds through randomised loot and crafting.

Optimization · Pure Optimization
A third-person roguelike where item snowballs outscale the difficulty timer.
Path of Exile leans Optimization (Pure Optimization); Risk of Rain 2 leans Optimization (Pure Optimization).
Risk of Rain 2 leans clearly harder on execution.
Path of Exile
Some dodge and reflex play, but build carries fights.
Risk of Rain 2
Aim and movement matter under escalating swarm pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Path of Exile
Mobs and bosses are scripted; no adaptation.
Risk of Rain 2
Enemies follow fixed AI; no opponent models you.
Path of Exile leans a little harder on variance, though the gap is small.
Path of Exile
Loot, map mods, and crafting outcomes are heavily random.
Risk of Rain 2
Item drops and stage selection randomized each run.
Path of Exile leans a little harder on optimization, though the gap is small.
Path of Exile
Passive tree, crafting, and economy form near-infinite theorycraft.
Risk of Rain 2
Item stacking and scaling routes dominate run outcomes.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.