head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A grim survival narrative game about managing time, disease, and scarce resources.

Optimization · Pure Optimization
Building a team and exploiting type-matchup math against scripted trainers.
Pathologic Classic HD leans Optimization (Systems & Chaos); Pokémon LeafGreen Version leans Optimization (Pure Optimization).
Pathologic Classic HD leans a little harder on execution, though the gap is small.
Pathologic Classic HD
minimal combat, survival-focused movement
Pokémon LeafGreen Version
Menu-driven turn battles demand no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
NPCs follow fixed schedules, not adaptive
Pokémon LeafGreen Version
Trainers are scripted; link battles are a side mode
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
disease spread and event randomness
Pokémon LeafGreen Version
Wild encounters, catch rolls and crits add mappable RNG
Pokémon LeafGreen Version leans a little harder on optimization, though the gap is small.
Pathologic Classic HD
resource management and time planning dominate
Pokémon LeafGreen Version
Type matchups and team building are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.