head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A grim survival narrative game about managing time, disease, and scarce resources.

Optimization · Pure Optimization
Growing a floating base by solving resource chains and research order against scripted ocean threats.
Pathologic Classic HD leans Optimization (Systems & Chaos); Raft leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
minimal combat, survival-focused movement
Raft
Shark hook-attacks require minimal timing
Pathologic Classic HD leans a little harder on reads, though the gap is small.
Pathologic Classic HD
NPCs follow fixed schedules, not adaptive
Raft
Shark and seagull AI are scripted with no player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
disease spread and event randomness
Raft
Island loot tables and resource drift introduce randomness
Raft leans a little harder on optimization, though the gap is small.
Pathologic Classic HD
resource management and time planning dominate
Raft
Raft expansion, food chains, and research order are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.