head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Loot-driven co-op heist shooter where builds and route knowledge make perfect crimes.

Execution · Practiced Mastery
Physical VR combat plus scavenging economy management under time pressure.
Payday 2 leans Execution (Practiced Mastery); The Walking Dead: Saints & Sinners leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Payday 2
Sustained gunfights and stealth execution under pressure
The Walking Dead: Saints & Sinners
Physical VR stabs, aim and reloads under pressure are real skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Payday 2
Cops and guards follow spawn scripts
The Walking Dead: Saints & Sinners
Walkers and human NPCs follow scripted behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Payday 2
Random vault locations, guard patrols, and escrow rolls
The Walking Dead: Saints & Sinners
Scavenging finds and encounter layouts vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Payday 2
Skill builds and stealth route planning per heist
The Walking Dead: Saints & Sinners
Crafting economy, stamina and route planning drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.