head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.

Execution · Practiced Mastery
A retro Sonic revival celebrating classic-era momentum design.
Peak leans Execution (Practiced Mastery); Sonic Mania leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
Sonic Mania
High-speed reaction platforming
Sonic Mania leans a little harder on reads, though the gap is small.
Peak
Co-op against a mountain, no adaptive opponent
Sonic Mania
No human opponent
Peak leans a little harder on variance, though the gap is small.
Peak
Daily map rotation and item spawns shuffle each ascent
Sonic Mania
Mostly deterministic with hidden routes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Routing the wall and rationing items decides summit attempts
Sonic Mania
Route knowledge dominates speedruns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.