head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.

Execution · Practiced Mastery
A maze action game testing dodging and shooting while grabbing treasure.
Peak leans Execution (Practiced Mastery); Venture leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
Venture
Dodging and shooting in tight rooms needs reflexes
Venture leans a little harder on reads, though the gap is small.
Peak
Co-op against a mountain, no adaptive opponent
Venture
Monsters follow scripts, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Daily map rotation and item spawns shuffle each ascent
Venture
Enemy movement adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Routing the wall and rationing items decides summit attempts
Venture
Learning room layouts and the invincible-chaser timing rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.