head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.

Execution · Practiced Mastery
FPS gunfights under roguelite loot variance and a compounding build system.
Peak leans Execution (Practiced Mastery); Witchfire leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
Witchfire
Gunplay and movement under pressure carry each expedition
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Co-op against a mountain, no adaptive opponent
Witchfire
Enemies are scripted AI, never modelling you
Witchfire leans a little harder on variance, though the gap is small.
Peak
Daily map rotation and item spawns shuffle each ascent
Witchfire
Run loot and arena spawns shuffle between expeditions
Witchfire leans a little harder on optimization, though the gap is small.
Peak
Routing the wall and rationing items decides summit attempts
Witchfire
Weapon unlocks, build paths and arsenal knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.