head to head
Peggle BlastvsR.E.P.O.
Peggle Blast leans Variance (Pure Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Peggle BlastR.E.P.O.
Axis by axis
Execution3 vs 4
R.E.P.O. leans harder on execution: Physics-based carrying of fragile loot punishes clumsy hands
Reads0 vs 1
R.E.P.O. leans harder on reads: Monsters follow randomised scripts, not adaptive minds
Variance8 vs 7
Peggle Blast leans harder on variance: Ball bounce physics and peg layout are highly randomized.
Optimization4 vs 5
R.E.P.O. leans harder on optimization: Route planning and extraction economy converge with experience
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

