head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
A physics-based ball-bouncing puzzle game about clearing colorful pegs.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.
Peggle Blast leans Variance (Pure Chaos); R.E.P.O. leans Variance (Systems & Chaos).
R.E.P.O. leans a little harder on execution, though the gap is small.
Peggle Blast
Aiming shots requires some precision but forgiving physics.
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
R.E.P.O. leans a little harder on reads, though the gap is small.
Peggle Blast
No opponent, purely solo peg-clearing puzzle.
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
Peggle Blast leans a little harder on variance, though the gap is small.
Peggle Blast
Ball bounce physics and peg layout are highly randomized.
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
R.E.P.O. leans a little harder on optimization, though the gap is small.
Peggle Blast
Shot angle knowledge helps but can't fully overcome RNG.
R.E.P.O.
Route planning and extraction economy converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.