head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
Pachinko-puzzle hybrid where one lucky bounce triggers Ode to Joy.

Variance · Pure Chaos
A physics-based ball-bouncing puzzle game about clearing colorful pegs.
Peggle leans Variance (Pure Chaos); Peggle Blast leans Variance (Pure Chaos).
Peggle Blast leans a little harder on execution, though the gap is small.
Peggle
Aiming the launcher is gentle
Peggle Blast
Aiming shots requires some precision but forgiving physics.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Peggle
No opposition whatsoever
Peggle Blast
No opponent, purely solo peg-clearing puzzle.
Peggle Blast leans a little harder on variance, though the gap is small.
Peggle
Bounce physics chaos decides most shots
Peggle Blast
Ball bounce physics and peg layout are highly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Peggle
Angle planning and power choice for setups
Peggle Blast
Shot angle knowledge helps but can't fully overcome RNG.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.