head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
Pachinko-puzzle hybrid where one lucky bounce triggers Ode to Joy.

Variance · Pure Chaos
A digital board game where a random spinner dictates a scavenger hunt.
Peggle leans Variance (Pure Chaos); Rugrats: Scavenger Hunt leans Variance (Pure Chaos).
Peggle leans a little harder on execution, though the gap is small.
Peggle
Aiming the launcher is gentle
Rugrats: Scavenger Hunt
Spinner and movement require no dexterity
Rugrats: Scavenger Hunt leans a little harder on reads, though the gap is small.
Peggle
No opposition whatsoever
Rugrats: Scavenger Hunt
Opponents are simple AI, not modelling you
Peggle leans a little harder on variance, though the gap is small.
Peggle
Bounce physics chaos decides most shots
Rugrats: Scavenger Hunt
Board spinner and trick spaces drive every turn
Peggle leans a little harder on optimization, though the gap is small.
Peggle
Angle planning and power choice for setups
Rugrats: Scavenger Hunt
Limited strategy in choosing paths and items
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.