head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
An on-rails photography game of capturing creatures in an abandoned park.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Penko Park leans Optimization (Practiced Mastery); Shenmue leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Penko Park
Timing photo snaps but no demanding twitch ceiling
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Penko Park
Creatures follow scripted behavior, not adaptive
Shenmue
NPCs run daily scripts; nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Penko Park
Creature appearances have mild randomness
Shenmue
First playthrough leans on not knowing schedules and clues
Shenmue leans a little harder on optimization, though the gap is small.
Penko Park
Learning creature triggers and routing for shots rewards planning
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.