head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
N64 spy FPS famed for gadget-heavy missions and bot-filled multiplayer.

Execution · Practiced Mastery
A mobile soccer simulation game.
Perfect Dark leans Execution (Practiced Mastery); Real Soccer 2009 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Perfect Dark
N64 manual aim and tight mission play
Real Soccer 2009
passing and shooting precision are core skills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Perfect Dark
Multiplayer and clever sims add some human-style adaptation
Real Soccer 2009
AI defense has limited adaptive counterplay
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Perfect Dark
Mission scripting fixed once learned
Real Soccer 2009
minor randomness in ball physics/outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Perfect Dark
Objective routing on harder difficulty tiers
Real Soccer 2009
formation and tactics are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.