head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
JRPG that splits life between high-school calendars and climbing a tower of shadows.

Optimization · Pure Optimization
Advancing a colonial island through history while optimizing production and appeasing fixed-script factions.
Persona 3 leans Optimization (Pure Optimization); Tropico 5 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Turn-based combat needs no reflexes
Tropico 5
Interface-driven play with no physical execution ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Shadows follow fixed weakness scripts
Tropico 5
Factions and superpowers follow scripted logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Tartarus floors and fusion inheritance rolls
Tropico 5
War outcomes and election swings carry hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Calendar scheduling and persona fusion planning dominate
Tropico 5
Era progression and economic chains reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.