head to head
Super Smash Bros. Melee asks more than Persona 4 Arena Ultimax, and the gap is execution.

Execution · Competitive PvP
Arc System Works' Persona spinoff fighter where summoned Personas double every character's offense.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Persona 4 Arena Ultimax leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Persona 4 Arena Ultimax
Persona combos, one-more cancels, and tight confirms need real hands.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Persona 4 Arena Ultimax
Awakening threats and persona-break baits stay human guessing.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Persona 4 Arena Ultimax
Deterministic; status effects are earned, not random.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans a little harder on optimization, though the gap is small.
Persona 4 Arena Ultimax
Persona card management and burst routing are labbable.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.