head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Small-town murder-mystery JRPG balancing friendships by day and TV-world dungeons by night.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Persona 4 leans Optimization (Pure Optimization); Sacred leans Optimization (Pure Optimization).
Sacred leans a little harder on execution, though the gap is small.
Persona 4
Menu combat; zero dexterity
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 4
Shadow bosses use scripted patterns
Sacred
Open-world enemies are scripted
Sacred leans a little harder on variance, though the gap is small.
Persona 4
Randomized dungeon floors and fusion rolls
Sacred
Loot drops and random world events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 4
Social link scheduling and weakness-exploit planning
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.