head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A calendar JRPG about routing social links and engineering persona fusion chains.

Optimization · Pure Optimization
A faithful D&D 5E dungeon crawl where concentration management and class synergies define optimal parties.
Persona 5 Royal leans Optimization (Pure Optimization); Solasta: Crown of the Magister leans Optimization (Pure Optimization).
Solasta: Crown of the Magister leans a little harder on execution, though the gap is small.
Persona 5 Royal
Menu-driven combat; no mechanical skill demanded.
Solasta: Crown of the Magister
D&D 5E turn-based rules fully automate dice; no twitch exists
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Royal
Enemies use scripted weakness AI; not adaptive.
Solasta: Crown of the Magister
All dungeon enemies follow scripted AI behaviour and patrol routes
Solasta: Crown of the Magister leans a little harder on variance, though the gap is small.
Persona 5 Royal
Shuffle time, fusion accidents, and crit rolls.
Solasta: Crown of the Magister
Roll randomness and hidden enemy positions add unknowns to each encounter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Royal
Calendar routing, fusion, and confidant order are deeply solvable.
Solasta: Crown of the Magister
5E class synergies, concentration management and high-ground exploitation are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.