head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Action-RPG sequel turning Persona 5's turn battles into musou-style real-time brawls.

Optimization · Practiced Mastery
A 1998 action shooter with branching missions and interactive levels.
Persona 5 Strikers leans Optimization (Practiced Mastery); SiN leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Strikers
Real-time musou combos and dodge timing
SiN
Quake II-era gunplay and reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Strikers
Enemies swarm on scripts
SiN
Enemy AI is fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Strikers
Minor drop and request randomness
SiN
Branching mission outcomes surprise once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Strikers
Weakness exploitation and bond skill investment
SiN
Routes and mission interactions reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.