head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Stylish JRPG where phantom thieves steal hearts on a tightly optimized school calendar.

Optimization · Pure Optimization
A dungeon-crawling RPG crossover mapping Persona characters through labyrinthine cinemas.
Persona 5 leans Optimization (Pure Optimization); Persona Q2: New Cinema Labyrinth leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Stylish menus, not reflexes
Persona Q2: New Cinema Labyrinth
no physical skill, menu-driven combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Palace enemies use fixed weaknesses
Persona Q2: New Cinema Labyrinth
scripted enemy AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Fusion alerts and negotiation rolls
Persona Q2: New Cinema Labyrinth
drop rates and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Confidant calendar routing and baton-pass weakness chains
Persona Q2: New Cinema Labyrinth
party building and dungeon-mapping mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.