head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Stylish JRPG where phantom thieves steal hearts on a tightly optimized school calendar.

Optimization · Pure Optimization
A grid-based dungeon crawler about deep party building and environmental puzzles.
Persona 5 leans Optimization (Pure Optimization); The Bard's Tale IV leans Optimization (Pure Optimization).
The Bard's Tale IV leans a little harder on execution, though the gap is small.
Persona 5
Stylish menus, not reflexes
The Bard's Tale IV
grid-based combat needs little manual skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Palace enemies use fixed weaknesses
The Bard's Tale IV
scripted monster AI, no true adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Fusion alerts and negotiation rolls
The Bard's Tale IV
loot and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Confidant calendar routing and baton-pass weakness chains
The Bard's Tale IV
deep party build and puzzle-solving systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.