head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Stylish JRPG where phantom thieves steal hearts on a tightly optimized school calendar.

Optimization · Pure Optimization
A time-loop Roman mystery where deducing each citizen's secret motive unlocks a nonviolent resolution.
Persona 5 leans Optimization (Pure Optimization); The Forgotten City leans Optimization (Pure Optimization).
The Forgotten City leans a little harder on execution, though the gap is small.
Persona 5
Stylish menus, not reflexes
The Forgotten City
Combat is technically possible but almost never the optimal path
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Palace enemies use fixed weaknesses
The Forgotten City
Roman citizens follow scripted roles within the time-loop logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Fusion alerts and negotiation rolls
The Forgotten City
Hidden motivations and loop-dependent states create investigative uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Confidant calendar routing and baton-pass weakness chains
The Forgotten City
Identifying the correct non-violent resolution path for each citizen is a solvable deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.