head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Stylish JRPG where phantom thieves steal hearts on a tightly optimized school calendar.

Optimization · Pure Optimization
A Greek-myth loot ARPG won in the build screen, not the battlefield.
Persona 5 leans Optimization (Pure Optimization); Titan Quest leans Optimization (Pure Optimization).
Titan Quest leans a little harder on execution, though the gap is small.
Persona 5
Stylish menus, not reflexes
Titan Quest
Click-to-attack combat needs little physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Palace enemies use fixed weaknesses
Titan Quest
Mythological monsters follow fixed behaviors
Titan Quest leans a little harder on variance, though the gap is small.
Persona 5
Fusion alerts and negotiation rolls
Titan Quest
Loot drops gate builds behind RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5
Confidant calendar routing and baton-pass weakness chains
Titan Quest
Mastery combinations and gear math dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.