head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op puzzle-platformer demanding precise simultaneous coordination and communication from all players.

Execution · Practiced Mastery
A retro-styled action platformer with pogo-stick combat.
Pico Park 2 leans Execution (Practiced Mastery); Shovel Knight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pico Park 2
Simultaneous precise co-op inputs under tight timing windows
Shovel Knight
Pogo combat and platforming need timing
Pico Park 2 leans a little harder on reads, though the gap is small.
Pico Park 2
Partner reads are co-op social coordination, not adversarial
Shovel Knight
Scripted boss patterns, not reads
Pico Park 2 leans a little harder on variance, though the gap is small.
Pico Park 2
Puzzle solutions are fixed per level
Shovel Knight
Deterministic stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pico Park 2
Optimal movement and communication strategies are learnable
Shovel Knight
Relic and upgrade choices shape runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.