head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.

Optimization · Pure Optimization
Building a team and exploiting type-matchup math against scripted trainers.
Pit People leans Optimization (Pure Optimization); Pokémon LeafGreen Version leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Turn-based positioning, no dexterity needed
Pokémon LeafGreen Version
Menu-driven turn battles demand no physical skill
Pit People leans a little harder on reads, though the gap is small.
Pit People
Optional PvP adds light human prediction, campaign is scripted
Pokémon LeafGreen Version
Trainers are scripted; link battles are a side mode
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Recruit drops and loot randomize team options
Pokémon LeafGreen Version
Wild encounters, catch rolls and crits add mappable RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Squad composition and hex positioning carry every fight
Pokémon LeafGreen Version
Type matchups and team building are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.