head to head
Pixel DungeonvsX-COM: UFO Defense
Pixel Dungeon leans Variance (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
Pixel DungeonX-COM: UFO Defense
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Pixel Dungeon leans harder on variance: Unidentified potions, scrolls and floor layouts dominate runs
Optimization7 vs 8
X-COM: UFO Defense leans harder on optimization: Base economy, research order, and tactical doctrine are masterable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

