head to head
PixelJunk Monsters 2vsSchedule I
PixelJunk Monsters 2 leans Optimization (Pure Optimization); Schedule I leans Optimization (Pure Optimization).
PixelJunk Monsters 2Schedule I
Axis by axis
Execution3 vs 2
PixelJunk Monsters 2 leans harder on execution: Some real-time placement timing under wave pressure.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

