head to head

PixelJunk Monsters 2 cover artvsSchedule I cover art

PixelJunk Monsters 2vsSchedule I

PixelJunk Monsters 2 leans Optimization (Pure Optimization); Schedule I leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE3 /10OPTIMIZATION8 /10
PixelJunk Monsters 2Schedule I

Axis by axis

Execution3 vs 2

PixelJunk Monsters 2 leans harder on execution: Some real-time placement timing under wave pressure.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 3

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

PixelJunk Monsters 2

full breakdown

Schedule I