head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense game about placing traps along paths to protect baby monsters.

Optimization · Pure Optimization
A drug-empire logistics puzzle - recipes, pricing and supply chains to optimise.
PixelJunk Monsters 2 leans Optimization (Pure Optimization); Schedule I leans Optimization (Pure Optimization).
PixelJunk Monsters 2 leans a little harder on execution, though the gap is small.
PixelJunk Monsters 2
Some real-time placement timing under wave pressure.
Schedule I
First-person mixing and dealing chores, low dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
PixelJunk Monsters 2
Enemy waves are scripted, not adaptive.
Schedule I
Police and customers run mappable scripted routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
PixelJunk Monsters 2
Wave composition adds some unpredictability.
Schedule I
Customer demands and busts add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
PixelJunk Monsters 2
Tower placement and upgrade paths are deeply solvable.
Schedule I
Product recipes, pricing and empire logistics are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.