head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense game about placing traps along paths to protect baby monsters.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
PixelJunk Monsters 2 leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Terraria leans a little harder on execution, though the gap is small.
PixelJunk Monsters 2
Some real-time placement timing under wave pressure.
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
PixelJunk Monsters 2
Enemy waves are scripted, not adaptive.
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
PixelJunk Monsters 2
Wave composition adds some unpredictability.
Terraria
World seeds and loot drops randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
PixelJunk Monsters 2
Tower placement and upgrade paths are deeply solvable.
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.