head to head
Planescape: TormentvsPokemon Conquest
Planescape: Torment leans Optimization (Pure Optimization); Pokemon Conquest leans Optimization (Pure Optimization).
Planescape: TormentPokemon Conquest
Axis by axis
Execution1 vs 0
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Pokemon Conquest leans harder on optimization: Positioning, type matchups, and kingdom management dominate
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

