head to head
Planescape: TormentvsPokemon XD: Gale of Darkness
Planescape: Torment leans Optimization (Pure Optimization); Pokemon XD: Gale of Darkness leans Optimization (Pure Optimization).
Planescape: TormentPokemon XD: Gale of Darkness
Axis by axis
Execution1 vs 0
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Pokemon XD: Gale of Darkness leans harder on optimization: Team synergy and Shadow purification routing carry the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

