head to head
Neither is simply harder - they are hard in different places. Planescape: Torment demands more variance; Portal 2 demands more execution.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Planescape: Torment leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Portal 2
Portal placement requires some precision but timing is lenient.
Planescape: Torment leans a little harder on reads, though the gap is small.
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Portal 2
No opponent; puzzles are static.
Planescape: Torment leans clearly harder on variance.
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Portal 2
Puzzles are deterministic with no randomness.
Portal 2 leans clearly harder on optimization.
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.