head to head
Planescape: TormentvsSorcery! Part 3
Planescape: Torment leans Optimization (Pure Optimization); Sorcery! Part 3 leans Optimization (Pure Optimization).
Planescape: TormentSorcery! Part 3
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 6
Planescape: Torment leans harder on optimization: Stat allocation, dialogue routing and companion management reward system mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

