head to head
Planescape: TormentvsSunrider: Liberation Day
Planescape: Torment leans Optimization (Pure Optimization); Sunrider: Liberation Day leans Optimization (Pure Optimization).
Planescape: TormentSunrider: Liberation Day
Axis by axis
Execution1 vs 2
Sunrider: Liberation Day leans harder on execution: Menu-driven attacks, no twitch element
Reads1 vs 2
Sunrider: Liberation Day leans harder on reads: Enemy AI is scripted, not adaptive prediction
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

