head to head
Planescape: TormentvsThe Universim
Planescape: Torment leans Optimization (Pure Optimization); The Universim leans Optimization (Pure Optimization).
Planescape: TormentThe Universim
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 4
The Universim leans harder on variance: Random disasters and AI whims disrupt plans
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

