head to head
Planescape: TormentvsTick Tock: A Tale for Two
Planescape: Torment leans Optimization (Pure Optimization); Tick Tock: A Tale for Two leans Optimization (Pure Optimization).
Planescape: TormentTick Tock: A Tale for Two
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Tick Tock: A Tale for Two leans harder on variance: Asymmetric hidden screens drive the challenge; converges once shared.
Optimization7 vs 8
Tick Tock: A Tale for Two leans harder on optimization: Fixed clockwork puzzles solved by combining two halves.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

