head to head
Planescape: TormentvsUtawarerumono: Mask of Truth
Planescape: Torment leans Optimization (Pure Optimization); Utawarerumono: Mask of Truth leans Optimization (Pure Optimization).
Planescape: TormentUtawarerumono: Mask of Truth
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Planescape: Torment leans harder on variance: Some dialogue outcomes and item discoveries are hidden until explored
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

