head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.

Optimization · Pure Optimization
On-rails photography game about provoking and capturing the perfect Pokémon shot.
Planet Coaster leans Optimization (Pure Optimization); Pokémon Snap leans Optimization (Pure Optimization).
Pokémon Snap leans a little harder on execution, though the gap is small.
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Pokémon Snap
Timing photos on a moving rail
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Pokémon Snap
Creature behavior is fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
Guest mood noise is low and quickly mappable
Pokémon Snap
Minor behavioral wiggle per run
Planet Coaster leans a little harder on optimization, though the gap is small.
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
Pokémon Snap
Triggering rare poses is route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.