head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.

Optimization · Pure Optimization
Puzzle-like stealth levels solved by sequencing your band's abilities optimally.
Planet Coaster leans Optimization (Pure Optimization); Robin Hood: The Legend of Sherwood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Robin Hood: The Legend of Sherwood
Mouse-drawn sword duels add a small dexterity layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Robin Hood: The Legend of Sherwood
Guard patrols follow fixed mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
Guest mood noise is low and quickly mappable
Robin Hood: The Legend of Sherwood
Unknown layouts only until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
Robin Hood: The Legend of Sherwood
Sequencing distractions, knockouts and Merry Men abilities solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.