head to head
Planet CoastervsTeardown
Planet Coaster leans Optimization (Pure Optimization); Teardown leans Optimization (Pure Optimization).
Planet CoasterTeardown
Axis by axis
Execution3 vs 4
Teardown leans harder on execution: The timed escape run needs clean movement
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Planet Coaster leans harder on variance: Guest mood noise is low and quickly mappable
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

