head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A class-based shooter spin-off of the tower-defense series with PvP and co-op modes.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.
Plants vs. Zombies: Battle for Neighborville leans Execution (Competitive PvP); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Return to Castle Wolfenstein leans a little harder on execution, though the gap is small.
Plants vs. Zombies: Battle for Neighborville
aim and movement in class-based shooter combat
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Battle for Neighborville
predicting human opponents' pushes and flanks
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Battle for Neighborville
minor loot and spawn randomness
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Battle for Neighborville
class builds and lane strategy are solvable
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Plants vs. Zombies: Battle for Neighborville →
full breakdown
Return to Castle Wolfenstein →