head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Competitive PvP
An anime arena fighter testing combo execution and versus-match prediction.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); Saint Seiya: Soldiers' Soul leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Saint Seiya: Soldiers' Soul
Combos, dashes and burst timing carry every exchange
Saint Seiya: Soldiers' Soul leans a little harder on reads, though the gap is small.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Saint Seiya: Soldiers' Soul
Human versus matches reward predicting blocks and seventh-sense baits
Plants vs. Zombies: Garden Warfare leans a little harder on variance, though the gap is small.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Saint Seiya: Soldiers' Soul
Nothing hidden once both rosters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
Saint Seiya: Soldiers' Soul
Character matchups and cosmo-meter management form a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.