head to head
Starhawk asks more than Plants vs. Zombies: Garden Warfare, and the gap is optimization.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Practiced Mastery
Tests shooter mechanics fused with real-time base-building economy against human teams.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); Starhawk leans Execution (Practiced Mastery).
Starhawk leans a little harder on execution, though the gap is small.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Starhawk
Vehicle dogfights and third-person gunplay demand twitch skill
Starhawk leans a little harder on reads, though the gap is small.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Starhawk
Predicting enemy build placement and pushes matters online
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Starhawk
Little hidden beyond fog of incoming drops
Starhawk leans clearly harder on optimization.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
Starhawk
Rift economy and build-and-battle structure placement decide matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.