head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Practiced Mastery
Browser tank duels mixing aim, human positioning reads, and upgrade grind.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); Tanki Online leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Tanki Online
Aiming turrets and dodging shells decides duels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Tanki Online
Human tankers feint around corners and flag routes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Tanki Online
Spawns and drops add light battlefield noise
Tanki Online leans a little harder on optimization, though the gap is small.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
Tanki Online
Equipment upgrades and loadout economy gate the grind
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.