head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Competitive PvP
Stick-skill football execution with opponent prediction in versus play.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); UEFA Euro 2008 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
UEFA Euro 2008
Pass timing, dribbling and finishing decide matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
UEFA Euro 2008
Versus humans, baiting tackles and disguising attacks matters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
UEFA Euro 2008
Bounces and deflections add football's usual noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
UEFA Euro 2008
Formations and squad selection sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.