head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Competitive PvP
An arcade wrestling fighter testing move timing and reading human opponents.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); WWF In Your House leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
WWF In Your House
Timing strikes and special-move inputs decides matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
WWF In Your House
Human opponents can be read in multiplayer brawls
WWF In Your House leans a little harder on variance, though the gap is small.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
WWF In Your House
Some randomness in move outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
WWF In Your House
Knowing finisher setups and combos underpins wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.