head to head
PlayerUnknown's Battlegrounds asks more than Worms 2, and the gap is variance.

Execution · Grand Arena
The battle royale archetype: loot, rotate, and outlast 99 opponents inside a shrinking circle.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.
PlayerUnknown's Battlegrounds leans Execution (Grand Arena); Worms 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
PlayerUnknown's Battlegrounds
Recoil control and long-range ballistics
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
PlayerUnknown's Battlegrounds
99 humans rotating and ambushing adaptively
Worms 2
Human opponents bait positions and hide intentions.
PlayerUnknown's Battlegrounds leans clearly harder on variance.
PlayerUnknown's Battlegrounds
Loot spawns and circle placement shape every match
Worms 2
Wind, crate drops and terrain randomness swing turns.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
PlayerUnknown's Battlegrounds
Zone rotations and positioning theory are learnable
Worms 2
Weapon economy and positioning theory are studyable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.